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Fontify Sketch of the Week
Competitive Mobile Gaming
I believe that smartphones and FB are the primary catalysts for casual games becoming truly mainstream. However, these games are usually frown upon by hardcore gamers who prefer skill-based, competitive games. Quake, Counter Strike, Starcraft are all great examples of such games and the list is long for desktop, but what about the mobile scene?
About Beta Testers
After an admittedly long absence from our allotted iDevBlogADay schedule, I would like to share my thoughts about the difficulties of beta testing. We have conducted a few beta tests in the past for iOS products and I am beginning to understand the underlying problems that probably many other dev teams are struggling with: beta tests are simply not effective enough. Yes, we have great tools to push test builds to prospective testers (like Testflight), so the technological hurdle is gone. The much bigger challenge is finding the testers who can give you real, useful input over a sustained period of time.
Building Games vs Building Engines (aka. Engineeritis)
Recently I have been thinking more and more about the question: what am I really doing when I’m writing code? Sure, we have been developing iOS games since 2008 so the answer seems straightforward, but if I stop and take an honest look, the answer is pretty astonishing. Most of the time I’ve spent with coding has been spent with creating our own little ‘engines’, and then dropping in the gamecontroller classes, polishing them a bit, then release! If I could talk to my younger self, I would definitely talk him out of building engines, maybe even emphasize it with a slap or two, and here’s why.

